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<div class="title">PxSimpleTypes.h</div>  </div>
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<a href="PxSimpleTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXSIMPLETYPES_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXSIMPLETYPES_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">// Platform specific types:</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment">// Design note: Its OK to use int for general loop variables and temps.</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#if PX_VC</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#pragma warning(push)</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#pragma warning(disable : 4668) // suppressing warning generated by Microsoft Visual Studio when including this standard</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">// header</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#if PX_LINUX</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#define __STDC_LIMIT_MACROS</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#if PX_VC</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#pragma warning(pop)</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">#if PX_VC // we could use inttypes.h starting with VC12</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">#define PX_PRIu64 &quot;I64u&quot;</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#if !PX_PS4 &amp;&amp; !PX_APPLE_FAMILY</span></div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="group__foundation.html#gaacbb9e1f38be71e22df1584a37c56693">   60</a></span>&#160;<span class="preprocessor">#define __STDC_FORMAT_MACROS</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#include &lt;inttypes.h&gt;</span></div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="group__foundation.html#gac2271cd3b97db6a3e1ba0222d1b4d07e">   63</a></span>&#160;<span class="preprocessor">#define PX_PRIu64 PRIu64</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;{</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="namespacephysx.html#a962a2038e9244f5f34ee9ab017ec5c03">   68</a></span>&#160;<span class="keyword">typedef</span> int64_t <a class="code" href="namespacephysx.html#a962a2038e9244f5f34ee9ab017ec5c03">PxI64</a>;</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="namespacephysx.html#a8ee037dcecf7198800e1f302795c10ee">   69</a></span>&#160;<span class="keyword">typedef</span> uint64_t <a class="code" href="namespacephysx.html#a8ee037dcecf7198800e1f302795c10ee">PxU64</a>;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">   70</a></span>&#160;<span class="keyword">typedef</span> int32_t <a class="code" href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">PxI32</a>;</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">   71</a></span>&#160;<span class="keyword">typedef</span> uint32_t <a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="namespacephysx.html#ab9085a88d579652f5470d6f44286fed3">   72</a></span>&#160;<span class="keyword">typedef</span> int16_t <a class="code" href="namespacephysx.html#ab9085a88d579652f5470d6f44286fed3">PxI16</a>;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">   73</a></span>&#160;<span class="keyword">typedef</span> uint16_t <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="namespacephysx.html#adb7c3b61f39703b562a082a84e7b88aa">   74</a></span>&#160;<span class="keyword">typedef</span> int8_t <a class="code" href="namespacephysx.html#adb7c3b61f39703b562a082a84e7b88aa">PxI8</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">   75</a></span>&#160;<span class="keyword">typedef</span> uint8_t <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>;</div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">   76</a></span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="namespacephysx.html#a1dae4a9a980fa2e4fe11c9e8b900a09c">   77</a></span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="namespacephysx.html#a1dae4a9a980fa2e4fe11c9e8b900a09c">PxF64</a>;</div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">   78</a></span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;}</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="comment">// Type ranges</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment">// These are here because we sometimes have non-IEEE compliant platforms to deal with.</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">// Removal is under consideration (issue GWSD-34)</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="group__foundation.html#ga7539e08056ea09ff1c341b866b7103f4">   86</a></span>&#160;<span class="preprocessor">#define PX_MAX_F32 3.4028234663852885981170418348452e+38F</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment">// maximum possible float value</span></div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="group__foundation.html#ga0e6a6baa9078ed0b45a03fb4404c9bf5">   88</a></span>&#160;<span class="preprocessor">#define PX_MAX_F64 DBL_MAX // maximum possible double value</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="group__foundation.html#gae8aa7aabc2f4d376cdac2931bea8014b">   90</a></span>&#160;<span class="preprocessor">#define PX_EPS_F32 FLT_EPSILON // maximum relative error of float rounding</span></div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="group__foundation.html#ga0f79a2074a05144416be06f4c45a324c">   91</a></span>&#160;<span class="preprocessor">#define PX_EPS_F64 DBL_EPSILON // maximum relative error of double rounding</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="group__foundation.html#ga1afd8c76d275a787af09ebfceaf7fc30">   93</a></span>&#160;<span class="preprocessor">#define PX_MAX_REAL PX_MAX_F32</span></div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="group__foundation.html#ga2440789bba543f4ab246a7dea35d7d95">   94</a></span>&#160;<span class="preprocessor">#define PX_EPS_REAL PX_EPS_F32</span></div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="group__foundation.html#ga8901e378c5ba8f305e8714d5758cd9dd">   95</a></span>&#160;<span class="preprocessor">#define PX_NORMALIZATION_EPSILON float(1e-20f)</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment">// Legacy type ranges used by PhysX</span></div><div class="line"><a name="l00098"></a><span class="lineno"><a class="line" href="group__foundation.html#gafd3aefa9b2e2bc6856ddff8bc1ff3770">   98</a></span>&#160;<span class="preprocessor">#define PX_MAX_I8 INT8_MAX</span></div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="group__foundation.html#ga0180682969fce22cc7d01b100e1da755">   99</a></span>&#160;<span class="preprocessor">#define PX_MIN_I8 INT8_MIN</span></div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="group__foundation.html#ga317798739f43b557779c6d40806038b6">  100</a></span>&#160;<span class="preprocessor">#define PX_MAX_U8 UINT8_MAX</span></div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="group__foundation.html#ga7bd33cbf0ea64aee9a79758f70050cdf">  101</a></span>&#160;<span class="preprocessor">#define PX_MIN_U8 UINT8_MIN</span></div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="group__foundation.html#ga226013a71f304c8c670ef781aa62b145">  102</a></span>&#160;<span class="preprocessor">#define PX_MAX_I16 INT16_MAX</span></div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="group__foundation.html#ga3fc2611ba27e5701f2a1cf14afd1dd7b">  103</a></span>&#160;<span class="preprocessor">#define PX_MIN_I16 INT16_MIN</span></div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="group__foundation.html#ga5875f14ce7524d2a21d3bb23a039d1ec">  104</a></span>&#160;<span class="preprocessor">#define PX_MAX_U16 UINT16_MAX</span></div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="group__foundation.html#ga5bd19e27244d543c2e0a4d9c04338406">  105</a></span>&#160;<span class="preprocessor">#define PX_MIN_U16 UINT16_MIN</span></div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="group__foundation.html#gaca8cf9822157157ba95923e39999da82">  106</a></span>&#160;<span class="preprocessor">#define PX_MAX_I32 INT32_MAX</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="group__foundation.html#ga005bc6fc1fd839ee0896828600dd17bb">  107</a></span>&#160;<span class="preprocessor">#define PX_MIN_I32 INT32_MIN</span></div><div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="group__foundation.html#ga86fdc6216f1e58e9fa63a2c0108261a7">  108</a></span>&#160;<span class="preprocessor">#define PX_MAX_U32 UINT32_MAX</span></div><div class="line"><a name="l00109"></a><span class="lineno"><a class="line" href="group__foundation.html#ga4c63f0632cd5766a4233686020a33159">  109</a></span>&#160;<span class="preprocessor">#define PX_MIN_U32 UINT32_MIN</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXSIMPLETYPES_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="namespacephysx_html_ab4cf332bdb6e8b183e40b6973acc1e9b"><div class="ttname"><a href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">physx::PxF32</a></div><div class="ttdeci">float PxF32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:76</div></div>
<div class="ttc" id="PxPreprocessor_8h_html"><div class="ttname"><a href="PxPreprocessor_8h.html">PxPreprocessor.h</a></div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="namespacephysx_html_ab9085a88d579652f5470d6f44286fed3"><div class="ttname"><a href="namespacephysx.html#ab9085a88d579652f5470d6f44286fed3">physx::PxI16</a></div><div class="ttdeci">int16_t PxI16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:72</div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="namespacephysx_html_a8ee037dcecf7198800e1f302795c10ee"><div class="ttname"><a href="namespacephysx.html#a8ee037dcecf7198800e1f302795c10ee">physx::PxU64</a></div><div class="ttdeci">uint64_t PxU64</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:69</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="namespacephysx_html_a1dae4a9a980fa2e4fe11c9e8b900a09c"><div class="ttname"><a href="namespacephysx.html#a1dae4a9a980fa2e4fe11c9e8b900a09c">physx::PxF64</a></div><div class="ttdeci">double PxF64</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:77</div></div>
<div class="ttc" id="namespacephysx_html_a2d0d277fc9b3eb2bff0fcfa416ae6ae4"><div class="ttname"><a href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">physx::PxI32</a></div><div class="ttdeci">int32_t PxI32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:70</div></div>
<div class="ttc" id="namespacephysx_html_adb7c3b61f39703b562a082a84e7b88aa"><div class="ttname"><a href="namespacephysx.html#adb7c3b61f39703b562a082a84e7b88aa">physx::PxI8</a></div><div class="ttdeci">int8_t PxI8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:74</div></div>
<div class="ttc" id="namespacephysx_html_a962a2038e9244f5f34ee9ab017ec5c03"><div class="ttname"><a href="namespacephysx.html#a962a2038e9244f5f34ee9ab017ec5c03">physx::PxI64</a></div><div class="ttdeci">int64_t PxI64</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:68</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
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